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More experience means more cool stuff that unfolds along two pathways. Did your intel contribute to a teammate’s kill? Congratulations! Have some experience. Future Soldier’s multiplayer mode dishes out experience points for the usual accomplishments: kill a bad guy, take an objective, or revive a teammate. It helps that the sidekick role is immensely profitable in the online progression system. You need to see the game from that bird’s-eye view and watch your teammates flanking targets thanks to the intel you’re feeding them. Hiding in some corner and buzzing a toy helicopter around the map may not sound all that great on paper it is true. The UAVs provide a real sense of fun to setting them up as the Riflemen and Scouts knock them down. Engineers make lousy lone wolves, but they’re perfect if you’d like to back away and play the sidekick. He can also unlock a little UAV drone, a remote-control flying machine that zips around painting every target it can see. The Engineer has “sensor grenades,” which detect the location of nearby enemies for a time, and a stationary camera that does the same in a limited space. If one member of the squad picks out the location of a bad guy, the rest of the team will see him as a big, bright, red-outlined target. In other words, they have what amounts to a video-game heads-up display, and they share information about objectives and enemy positions with each other. The notion is that the Ghost team (and their Russian opposite, the Bodark unit) is geared up with a tactical data network and augmented-reality goggles. Unless, that is, you have intelligence on them.
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If you can see an enemy, the odds are at least 50-50 that you are about to die. It’s often hard to pick out opposing players, especially from a distance. Just as in the earlier Ghost Recon games, camouflage works here. Intelligence is a powerful weapon in Future Soldier, and intelligence is what the Engineer is about.
It’s just that Future Soldiers also has a place for players who don’t. First-person shooter die-hards will be good at it and have their fun with it - the game naturally has a place for players who have superhuman awareness and perfect aim. This is not Counter-Strike although, I see some Counter-Strike in it. Riflemen are good at teaming up with each other, finding cover, flanking the bad guys, and putting out some concentrated firepower.įinally, are you not very good at these games? Do other players always sneak up on you? Is your aim not that great? Are you lost trying to figure out which side of the wall to hide behind? The Engineer may be for you.Įxplaining “why” gets to the core of what makes Future Soldier a different kind of shooter. They also wear heavy armor, giving them a couple more chances to duck behind something before they die. Riflemen pack assault rifles and light machineguns, which grant them the benefit of long range and huge ammo capacities. A good Scout knows every hiding place and sniping lane - the better to take out targets that’ll never know what hit them.Īre you not bad at games like these? Try the Rifleman. Scouts carry sniper rifles or suppressed SMGs and come equipped with optical Predator camouflage, so they fade into the background while holding still. The Scout is for people who live and breathe shooters, know every corner of every level, and deal out headshots as easy as handshakes. The sniper class was even better with the cover system, as popping out also brought up a cloaked mode where you could take time and survey the battlefield without anyone being the wiser.Are you good at games like these? Try the Scout. Littered with cover, it gave you ample opportunity to check out the new cover system, and the ability to attach, peek, and fire off round at your opponents. The level which we played on looked fantastic. They had special abilities that could be used to turn the tables on your enemies, in the form of a Drones & Monitors which would give away the enemy locations. Of the most interesting characters were the Engineer and the Scout. You can change your class on the fly at each spawn, and being that I died quite a few times, I got to play with The Rifleman, The Engineer, and the Scout. Objectives placed around the map were being battled for in a constant tug of war, where you were given the option to choose between multiple classes. Being shown on the Xbox 360, Ghost Recon Future Soldier’s “Conflict” Multiplayer mode, was obviously used to showcase the game’s focus on the class based warfare.