This snowballs into more disastrous results, like party members taking immense damage or even worse, dying. Yet scattering is what you don't want them to do, because their doing so effectively also scatters your concentration and inevitably throws party formation into disarray. Tenderize the initial throng of Qunari in the beginning with one AoE spell after another as fast as you can cast them, making them easier to mince individually or in smaller groups by the time they scatter. The real danger in fighting Arvaarad and the Qunari lies in their vast numbers. The ensuing battle is a long and grueling ordeal that can be upheld through liberal consumption of potions. Refusing Arvaarad gets you additional rewards, including the Talisman of Saarebas, which follows a lengthy conversation with Saarebas, and access to a side quest in Act 2.ĭespite your choice, the party must deal with these embattled enemies.If you hand him over, most of your companions will not approve and you'll lose out on a side quest in Act 2.Ultimately, you must decide to turn over Saarebas or refuse to hand him over. However, your presumption in knowing the wishes of the Arishok only angers Arvaarad and doesn't get you on any advantageous footing. You'll face a number of the familiar arachnids, but beyond these crawlers you'll also run across a gang of weak rabble, who you must mow down to access the Vimmark Mountain Pass further ahead.Īgain, if you got the special option the first time from having spoken to Arishok previously, you'll see it again here. The Undercity Warrens teem with traps that could potentially condemn your party to incurring a multitude of otherwise unavoidable injuries. If you completed Blackpowder Promise and spoke at length with the Qunari leader, you will get special options here While you would do well to bring along a wealth of various potions with you, you will also perform exceedingly well by taking Varric along for the ride, if you are not a rogue already. She urges you to consult her at her safehouse.Īt the safehouse located just a little ways away, Sister Petrice admits to hiring you for a highly dangerous job, but you've already shown you are more than capable. As an upstanding citizen, you can't just stand around and bear witness to a woman being duped! Do away with these thugs to inspire confidence in Sister Petrice with regards to your abilities and moral integrity. Sure enough, one approaches this daft Sister Petrice and with a little tact manages to convince her to follow him into a dark, grungy alleyway for further discussion. = « Wayward Son Shepherding Wolves Act of Mercy Walkthrough Index »Ī lone woman standing by herself, especially during the night in rundown Lowtown, is enticing prey to any lowlife scum looking to get their grubby hands on change.